Sordid

Prior to the Schism.
A world close to the edge but circling the drain. Sordid’s long rotation brings it closer and closer to a raging Warp Storm called the Depths of Gorath. Strange effects have begun occurring, psychic registration is through the roof and the Black Ships leave full each time they pass. A plague has begun on the planet, causing many quarantines to occur, and cities to be left empty.

Sordid is alone in its system, the star ironically a white sun that does little against the coming dark. The doomed world is a grim reminder of the effects of the warps corruption, and emigration, largely unchecked threatens to spill that corruption to other worlds in the sector, in the form of cults."Warp Winds: For the duration of any game set on Sordid, Psychic powers require a 3+ to cast instead of the normal 4+, however miscasts occur on any double."

During the Schism.
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Post Schism.
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